# Force coefficients
# dragDir         : (1.0000000000e+00 0.0000000000e+00 0.0000000000e+00)
# sideDir         : (0.0000000000e+00 1.0000000000e+00 0.0000000000e+00)
# liftDir         : (0.0000000000e+00 0.0000000000e+00 1.0000000000e+00)
# rollAxis        : (1.0000000000e+00 0.0000000000e+00 0.0000000000e+00)
# pitchAxis       : (0.0000000000e+00 1.0000000000e+00 0.0000000000e+00)
# yawAxis         : (0.0000000000e+00 0.0000000000e+00 1.0000000000e+00)
# magUInf         : 1.6000000000e+01
# lRef            : 3.0000000000e+00
# Aref            : 1.0000000000e+00
# CofR            : (7.2000000000e-01 0.0000000000e+00 0.0000000000e+00)
#
# Time            	Cd                	Cs                	Cl                	CmRoll            	CmPitch           	CmYaw             	Cd(f)             	Cd(r)             	Cs(f)             	Cs(r)             	Cl(f)             	Cl(r)             
0.001             	6.7237914856e+01	-4.0811389512e-02	-2.8798826460e+01	-7.1386011847e-03	4.5824260945e+01	1.1261312993e-01	3.3611818827e+01	3.3626096029e+01	9.2207435172e-02	-1.3301882468e-01	3.1424847715e+01	-6.0223674175e+01
